These relatively small pieces are really just adding insult to injury. We are spared bad voice acting, thankfully, but the dialogue we have to read is not just cheesy and generic, it’s downright awful, insultingly so. Your motivation for hunting in so many dungeons is not only the worst kind of generic fantasy fair, but it is horribly written and poorly paced. Sadly, the story is terrible, even by the lowest standards. Strict character development would be forgivable if the story or game play were engaging. Locking you into such a narrow path makes leveling a boring and archaic affair, preventing any creativity or experimentation by players. Weapons require such high skill points that a warrior can’t effectively use a bow, and a mage can’t ever manage a sword. While you can level up your character and map specific skills to combat, trying to make a hybrid class only serves to make your character useless. Character classes are the generic Mage, Warrior, and Rouge, with all the typical game play and skills you would expect with each. It is a basic hack and slash game, requiring such repeated mashing of the X button that it’s a miracle the button remains intact. Sadly, anyone that plunks down the money for Dungeon Hunter will regret their decision very quickly.ĭeveloper Gameloft is well known for aping other games and Dungeon Hunter is no different. The system is screaming for an RPG, and a game in the vein of Diablo should be a no brainer. Given that, it makes judging Dungeon Hunter on Vita difficult, especially when staring at a $40 price tag. Playstation Network has had it available for nearly a year, and Mac users have had it for nearly as long. Dungeon Hunter: Alliance isn’t a new game.
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